Overview
Impulse describes the effect of a force acting over a time interval. It is especially useful in
collisions because the force may be large and may change during the contact time.
What You Need to Know
- Force is the rate of change of momentum.
- Impulse is equal to change in momentum.
- For a constant force,
impulse = force x time.
- For a varying force, impulse is the area under a force-time graph.
- If the same momentum change happens over a longer time, the average force is smaller.
How to Work Through It
- Start by calculating momentum changes using final momentum minus initial momentum.
- Link the momentum change to impulse.
- Use rectangular and triangular areas on force-time graphs.
- Apply the idea to safety examples such as padding, crumple zones, or bending knees when landing.
Check Your Understanding
- What are the units of impulse?
- Why is impulse a vector quantity?
- How do you find impulse from a force-time graph?
- Why does a longer stopping time reduce the average force?
Common Mistakes
- Treating impulse as a force instead of a change in momentum.
- Forgetting to include direction when calculating a momentum change.
- Using peak force when a question asks for average force.
- Finding graph gradient instead of area under a force-time graph.
Next Steps
- Practise force-time graph areas.
- Use impulse to strengthen explanations in collision and safety questions.